Might and Magic: Heroes VII

Description

Studio: Limbic Entertainment Gmbh
Publisher: Ubisoft
Target: PC – Windows
Website: https://www.ubisoft.com/en-us/game/might-and-magic-heroes-7/

Technology

Engine/Middleware: Unreal Engine 3 & Wwise
Langage: C++ & UnrealScript & HLSL

Mission

The following list is non-exhaustive but representative.

  • Creating a TopDown game in Unreal Engine 3. Easier said than done.
  • Engine Maintenance | Extended UnrealScript | Savegame System | Debugging of Unreal | Debugging of Scaleform
  • Gameplay tools and cheats.
  • Efficient collaboration with the Technical Artist.
  • Budgeted Technology: Visuals | Performance and Optimization (NSight)
  • Various rendering techniques: Custom Lighting (Dynamic + Static) / Fog of War
  • Gameplay Core: Grid system | Combat Map streaming | Asset loading + Streaming
  • Editor: Mod/Map Management | Gameplay Tools | Level Designers Visual and Gameplay tools | Landscape dynamic spawning for RMG | Fast Grid rasterization
  • Middleware: Wwise + Low level network driver in Unreal: Storm / Ubisoft’s Peer communication middleware | UPNP | Steam & UPlay services (interconnected) | Language Management | Steam Workshop (multithreaded implementations)